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Table of Contents.Game Introduction – DeponiaWelcome to the walkthrough on Gamezebo. Deponia is a point and click adventure game created by Daedelic Entertainment. In it you guide a lovable egomaniac named Rufus through a garbage-filled adventure. The very fate of world depends on how well you can cope with the nonsensical puzzles that fill it! Gamezebo’s walkthrough will provide you with detailed images, tips, information and hints on how to finish the game.Chapter 1: Pack your bags. Click the green suitcase on the bed. According to the list inside, you need bolt cutters, a toothbrush, socks, and provisions.
Chaos on Deponia is a 2012 point-and-click adventure game developed and published by Daedalic Entertainment. A sequel to Deponia, it continues the story of the main character Rufus as he attempts to escape from his home planet Deponia. Chaos on Deponia was released in Germany in October 12, 2012 Chaos on Deponia received generally positive reviews, particularly from German-language outlets.
Click the pillow on the bed. Beneath is a green sock. Take it.
Pick up the torch and oilcan on the bench to the right and then go downstairs. Grab the note on the bathroom door. Click the toothbrush next to the sink.
It will run away!. Open the locker on the left of the screen and take the detergent and bolt cutters. Open the bathroom door and take the plunger. Open the door in the middle of the screen. Take the note off of the object that appears, then head down the ramp. Take the fork out of the downstairs sink. Take the pot from the sink too.
On the sink is note. Read it. Next to it on the fridge is another mean note. Read that too.
Inside that fridge is your other sock. Where else would it be?. Use the plunger on the stuck closet towards the right of the screen.
![Chaos Chaos](http://www.adventure-zone.info/fusion/images/articles/chaos_on_deponia_walkthrough/deponia2_walkthrough_03.jpg)
Stick your hand in the mouse hole and voila — a mousetrap. On the sofa chair is another mean note.
Then check out the coat on the left of the screen. Take the pot in your inventory and place it in the sink. Fill it up with water and place it on top of the stove in the corner of the room. Add detergent to the water. Open the grate on the oven below, then shove all those mean notes in there and set them on fire with the blowtorch.
Now that the pot is boiling, put the three socks in your inventory in the hot soapy water. They need a wash. Stir the socks with the fork you found earlier.
For whatever reason that makes the socks change color. Now you have a fresh pair. Head back to the sink and empty the used oilcan into it. Use the can on the chair to collect the wasabi peas stuck in the cushions. You now have your provisions!. Combine the provisions with the mousetrap, then use it on the toothbrush in the corner.
Now you have your toothbrush!. Head back upstairs to your suitcase and fill it up with your newfound crap. Go into your inventory and add the toothbrush, provisions, bolt cutters, and socks.
But then you won’t be able to close the suitcase. Dispose of the bolt cutters.Chapter 2: Light the fuse. First things first — you have to get packing. Open the pod door on the left, then open the storage space revealed inside. Remove the battery and replace it with the suitcase.
Grab the wrench next to the ramp in the middle of the screen. Then head back into Toni’s house.
Go downstairs and leave through the exit at the bottom left. Use the wrench to unscrew the mailbox and borrow it. Head back to the pod.
Get rid of the seat in the pod using the wrench. Replace it with the mailbox. Place the battery inside. The capsule is ready. Head to the harpoon and calibrate. Move the stick in the following order.
If you mess up, you can reset with the button in the upper right hand corner. You can skip it too if you want:up/rightleft/downdown/rightup/rightleft/downleft/downup/rightleft/downup/right. Light the fuse on the right side of the harpoon with your torch.Chapter 3: Garbage away.
As you are dangerously dangling by a chain, you should probably do something about that. Click the chains twice and then the chute. You’ll be on your feet in no time.
Open your suitcase and remove from it the provisions and socks. Stick the provisions in the cogwheels in the middle of the screen to jam up the works. When the arm comes out to un-jam the works, put a sock over the hatch. Now you can open the hatch and remove the robot arm. Use the robot arm to cut the hatch on the left. Climb into the hatch. Pull the green lever and “rescue” the damsel in distress.Chapter 4: Pick-me-up.
Head to the village center. Move to the town hall. Talk to the hairy chinned woman named Lotti in the window.
Take a number from the nearby number dispenser on the left side of the screen. Pull the lever to dispense it. Grab the magnets on the bulletin board on the left. Enter the assembly hall. Click the doorknob on the door on the right of the screen.
Take the balloons out of the cardboard box inside. Return to the town hall. Head back outside. Enter the alley in the middle of the screen. Go into Lonzo’s bar.
Take the sign next to Lonzo. Take the dart from the dartboard.
Talk to Lonzo. Ask him about Goal, the stranger.
Then ask Lonzo about an ultimate pick-me-up.
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